/*
*	(*^。^*) TFrameWork License (*^。^*)
*/

/*
 *  Title :  
 *          
 *  Description :  
 *          
 *          
 *  Date : 
 *
 *  Author : DengPing
 *
 *  Modify : 
 */
using UnityEngine;

namespace TFrameWork.Module.ActionEditor
{
    [System.Serializable]
    public class SectorTriggerEvent : TriggerEvent
    {
        public float radius = 1;
        public float height = 1;
        public float angle = 60;

        public override object Clone()
        {
            var clone = base.Clone() as SectorTriggerEvent;
            clone.radius = radius;
            clone.height = height;
            clone.angle = angle;
            return clone;
        }
    }
}
